
We’ll need to spend more time with 4 Heroes of Light – and try out the potentially game-changing online play – to see whether our initial frustrations subside, but we must admit we’re not feeling entirely optimistic at the moment. In any case, despite our concerns, we’re excited about the prospect, and curious as to how it’s going to work.Ĭoming hot on the heels of the superb Dragon Quest IX, Square Enix’s own stubbornly traditional/boldly progressive RPG can seem stuck in the past, bringing back some irksome design choices that we hoped we’d never see again. So I just reinstalled COH on my steam account and I was able to. The relic COH is called COH legacy edition. But then later on they changed it back to just COH. Any ways the new version was called COH steam version. Sadly, we weren’t able to test the most potentially innovative part of the game – the four-player co-op, which is accessible from any town – but if it all works smoothly it could redeem many of the elements that seem a bit hollow when you’re playing solo. I was playing on an older version (relic version) of COH1 that was linked to my steam account, before relic got bought out by SEGA. The soundtrack, too, diverges from the Nobuo Uematsu-shaped themes of traditional Final Fantasy, but it’s only slightly less memorable for it. The character designs for the four heroes are stunning, while the arty picture-book world they inhabit manages to be uniquely stylized and nostalgic at the same time, harking back to the original games but improving upon them in every way. Less innovative, but more dazzling, is the game’s beautiful visual style.
